Understanding the Inspector
Genesis ships with a custom Unity inspector that organizes 100+ properties into eight foldouts. Once you know the layout, you can find any feature in two clicks. This page is a guided tour — read it once and the rest of the docs map directly onto the panels you already know.
The foldout workflow
Foldouts are remembered per-material across Unity sessions. Right-click any foldout header for Collapse All and Expand All. The gear icon on each header resets, copies, or pastes that section’s values without touching the rest of the material.
The panels
Surface
The top of every Genesis material. Controls Rendering Mode (Lit / Unlit / Toon), surface type (opaque / transparent), blend mode, cull mode, render queue.
Lighting
Diffuse model selector (Lambert / Oren-Nayar / Minnaert / Gooch), cel shading sub-panel, specular highlights, rim lighting, MatCap, translucency.
Maps
Texture assignments — albedo, normal, mask (smoothness/AO/metallic packed), detail, layer, height gradient, vertex color blending.
Effects
Stylized FX — outline, sketch / hatching / drawn overlays, dissolve, hologram, hit flash, intersection glow, fade-by-distance, dither, wireframe, see-through.
Animation
Vertex animation type dropdown (17+ presets), UV animation (scroll / wave / distortion), hand-drawn jitter, stutter.
Advanced
Triplanar, stochastic sampling, UV channel selectors, color adjustments (HSV, hue shift, greyscale, posterize), depth coloring.
Optimization
Per-material keyword strip controls, batching hints, GPU instancing toggle, LOD bias.
Debug
Diagnostic visualizations — normals, NdotL, UV, world position, overdraw. Editor-only.
Section tools
Every foldout header has a small gear icon. Click it for:
- Reset Section — restore defaults for that foldout only.
- Copy Section — clipboard the values.
- Paste Section — apply clipboard values to another material.
Copy / Paste Section is the fastest way to clone a look across a family of
materials without copying every slot manually.
Pasting a section between Lit and Unlit materials silently drops properties that the destination mode does not support. Check the result before you commit.