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Changelog

Release notes for the public Genesis Surface Shader. Versions follow semver: major for breaking changes, minor for additive features, patch for fixes.

v2.5.0 — January 2026

The “stylization stack” release.

  • Added Gooch shading as a fourth diffuse model.
  • Added Iridescence with custom ramp authoring.
  • Added Stochastic triplanar as an alternative to standard triplanar.
  • Reworked the Ramp Creator with multi-stop gradients and per-stop alpha.
  • New MaterialPropertyBlock-friendly Genesis Material API.
  • Performance: ~12% faster cel + outline combo on Adreno 7xx GPUs.
  • Fixed: Hologram glitch tear sometimes left fragments on screen on Vulkan.

v2.4.0 — September 2025

The “modules” release.

  • Added the PCSS Shadow renderer feature module.
  • Added the Cavity renderer feature module.
  • Added the Renderer Feature Installer tool.
  • Added 5 new vertex animation presets (Wobble, Swing, Heartbeat, Glitch, Pendulum).
  • Improved variant stripping; default build size down ~30%.
  • Fixed: Outline cull mode reverted to Back on material save.
  • Fixed: Detail normal map intensity ignored when triplanar was on.

v2.3.0 — May 2025

The “mobile profile” release.

  • Added the Feature Configurator with per-platform profiles.
  • Added a Mobile preset profile that strips Stochastic and PCSS variants.
  • Added the Texture Channel Packer tool.
  • Reworked Hologram with a configurable Glitch sub-panel.
  • Fixed: Cel ramp banding on Linear color space when the ramp had mipmaps.
  • Fixed: Stutter animation desynced when Time.timeScale != 1.

v2.2.0 — January 2025

The “FX” release.

  • Added the Dissolve effect.
  • Added the Hit Effect flash.
  • Added the Intersection Glow effect.
  • Added the See-Through effect for occluded enemies.
  • Added Hand-Drawn Jitter and Stutter animations.
  • Fixed: Outline width broke on negatively-scaled meshes.

v2.1.0 — September 2024

Initial public release.

  • Three rendering modes: Lit, Unlit, Toon.
  • Cel shading with Single, Stepped, Ramp modes.
  • Rim, MatCap, Specular, Translucency.
  • Outline (inverted-hull).
  • Vertex / UV animation stack.
  • Stylized Fog module.
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