Changelog
Release notes for the public Genesis Surface Shader. Versions follow semver: major for breaking changes, minor for additive features, patch for fixes.
Migration
v2.5.0 — January 2026
The “stylization stack” release.
- Added Gooch shading as a fourth diffuse model.
- Added Iridescence with custom ramp authoring.
- Added Stochastic triplanar as an alternative to standard triplanar.
- Reworked the Ramp Creator with multi-stop gradients and per-stop alpha.
- New
MaterialPropertyBlock-friendly Genesis Material API. - Performance: ~12% faster cel + outline combo on Adreno 7xx GPUs.
- Fixed: Hologram glitch tear sometimes left fragments on screen on Vulkan.
v2.4.0 — September 2025
The “modules” release.
- Added the PCSS Shadow renderer feature module.
- Added the Cavity renderer feature module.
- Added the Renderer Feature Installer tool.
- Added 5 new vertex animation presets (Wobble, Swing, Heartbeat, Glitch, Pendulum).
- Improved variant stripping; default build size down ~30%.
- Fixed: Outline cull mode reverted to Back on material save.
- Fixed: Detail normal map intensity ignored when triplanar was on.
v2.3.0 — May 2025
The “mobile profile” release.
- Added the Feature Configurator with per-platform profiles.
- Added a Mobile preset profile that strips Stochastic and PCSS variants.
- Added the Texture Channel Packer tool.
- Reworked Hologram with a configurable Glitch sub-panel.
- Fixed: Cel ramp banding on Linear color space when the ramp had mipmaps.
- Fixed: Stutter animation desynced when Time.timeScale != 1.
v2.2.0 — January 2025
The “FX” release.
- Added the Dissolve effect.
- Added the Hit Effect flash.
- Added the Intersection Glow effect.
- Added the See-Through effect for occluded enemies.
- Added Hand-Drawn Jitter and Stutter animations.
- Fixed: Outline width broke on negatively-scaled meshes.
v2.1.0 — September 2024
Initial public release.
- Three rendering modes: Lit, Unlit, Toon.
- Cel shading with Single, Stepped, Ramp modes.
- Rim, MatCap, Specular, Translucency.
- Outline (inverted-hull).
- Vertex / UV animation stack.
- Stylized Fog module.
Related
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