Screen Space Outline
Screen Space Outline detects edges by sampling the Depth Texture and normal buffer, producing strokes that wrap silhouettes, normal creases, and inner edges with a single full-screen pass. Unlike inverted-hull outlines (which live inside the material), this module sees the whole scene — foreground props get outlined against background props, and inside-mesh creases ink themselves naturally. Screen Space Outline is an optional module added through the Renderer Feature Installer.
Depth and normal edge detection inking a whole scene in one pass.
When to use it
- Cel-shaded projects that want comic-book outlines everywhere.
- Scenes mixing many shaders (Genesis + URP Lit + custom Shader Graph) — one module inks them all.
- Projects that cannot afford inverted-hull duplication on dense meshes.
How it works
Two operators run per pixel:
- A depth difference between neighbors detects silhouettes and inter-object edges.
- A normal difference detects inner creases on the same mesh.
Both feed a Roberts Cross kernel; the maximum of the two becomes the outline mask. The mask is multiplied by an artist-authored color and composited over the lit frame.
Renderer Feature setup
- Open Window → Genesis → Renderer Feature Installer and enable Screen Space Outline.
- Ensure the URP Renderer has both Depth Texture and Normals enabled (the Installer toggles them for you).
- Pick a preset: Anime, Comic, or Technical.
- Add the Genesis SS Outline Volume override for global tuning.
Settings
Performance & quality
- Cost is constant per pixel and does not scale with mesh count.
- Half-resolution mode halves the pass cost; at 4K this is a significant win.
- For thicker stylized strokes, prefer multiple Roberts Cross taps over a wider kernel — it produces fewer false positives.
Transparent objects do not write to the Depth/Normals textures by default. Enable Render Transparents to Depth in the Genesis material’s Shadow Configuration if you need outlines on glass.
Tips & gotchas
- For anime line-weight variation, drive Thickness from a fullscreen mask (e.g. a hand-drawn line-thickness texture).
- Combine with Outline (inverted-hull) for hero characters — the per-material outline adds an artist-tunable inner stroke while the module handles inter-object edges.