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DocumentationToolsUseful Shortcuts

Useful Shortcuts

Genesis adds a number of small affordances on top of Unity’s built-in inspector and project window. None are essential, but together they shave seconds off every material edit, which adds up over the life of a project.

When to use it

  • Daily authoring — every shortcut here is a small win that compounds.
  • Onboarding — share this page with artists joining the project.

Opening the tool

Most shortcuts work everywhere. The Shortcut Manager (Edit → Shortcuts, search “Genesis”) shows the full list and lets you rebind any of them.

Inspector shortcuts

  1. Right-click a foldout header — copy or paste the entire foldout’s values across materials. Works for any group: Cel Shading, Outline, Dissolve, and so on.
  2. Hold Alt + click a foldout — collapse every other foldout, keeping focus on what you are editing.
  3. Hold Shift + click a property — multi-select the property across all materials in the project window; edits propagate to every selected material.
  4. Right-click a property — reset to default, copy a script reference (mat.SetFloat("_PropName", x)), or jump to the property’s documentation page.
  5. Drag a ramp/texture asset onto a property name (not the slot) — Genesis inspects the channel layout and auto-picks the right slot.

Editor shortcuts

Inspector labelShader propertyTypeDefaultDescription
Open Shader ToolsCtrl + Shift + GShortcutOpen the Shader Tools window from anywhere.
Migrate selected materialCtrl + GShortcutOn a selected material in the project window, open it in Material Migration.
Re-bake AOCtrl + Shift + RShortcutRe-bake AO on the selected mesh using the last AO Baker settings.
Open Ramp CreatorAlt + Shift + GShortcutOpen Ramp Creator pre-bound to the active material's first ramp slot.
Rename materialF2ShortcutRename a Genesis material; a confirmation prompt offers to update every scene reference.

Project window shortcuts

  • Right-click a material → Genesis → … — quick access to Migrate, Convert to Toon, Strip Unused Keywords, and Reset.
  • Right-click a folder → Genesis → Batch … — run AO Baker, Channel Packer, or Migration across the whole folder.
  • Drag a .genramp preset onto a material — applies the ramp and assigns it to the correct slot in one drop.

Scene view shortcuts

  • Hold Alt + scroll-wheel on a selected mesh — preview Genesis emission intensity live.
  • Press G with a Genesis-material object selected — open the material in the inspector and focus the most recently edited foldout.

Tips & gotchas

  • Shortcuts can be reassigned via Unity’s Shortcut Manager. Search for “Genesis” to find every binding — useful if a key collides with another package.
  • The F2 rename prompt is opt-in via the Shader Tools window settings. Disable it if you are sure scene references are clean.
  • Shift-multi-select edits respect Undo — one undo restores every material.

Bind Alt + 1 / 2 / 3 to switch the Genesis Rendering Mode (Lit / Unlit / Toon) on the active material. A couple minutes of setup saves a lot of clicks.

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