Useful Shortcuts
Genesis adds a number of small affordances on top of Unity’s built-in inspector and project window. None are essential, but together they shave seconds off every material edit, which adds up over the life of a project.
When to use it
- Daily authoring — every shortcut here is a small win that compounds.
- Onboarding — share this page with artists joining the project.
Opening the tool
Most shortcuts work everywhere. The Shortcut Manager (Edit → Shortcuts, search “Genesis”) shows the full list and lets you rebind any of them.
Inspector shortcuts
- Right-click a foldout header — copy or paste the entire foldout’s values across materials. Works for any group: Cel Shading, Outline, Dissolve, and so on.
- Hold Alt + click a foldout — collapse every other foldout, keeping focus on what you are editing.
- Hold Shift + click a property — multi-select the property across all materials in the project window; edits propagate to every selected material.
- Right-click a property — reset to default, copy a script reference (
mat.SetFloat("_PropName", x)), or jump to the property’s documentation page. - Drag a ramp/texture asset onto a property name (not the slot) — Genesis inspects the channel layout and auto-picks the right slot.
Editor shortcuts
Project window shortcuts
- Right-click a material → Genesis → … — quick access to Migrate, Convert to Toon, Strip Unused Keywords, and Reset.
- Right-click a folder → Genesis → Batch … — run AO Baker, Channel Packer, or Migration across the whole folder.
- Drag a
.genramppreset onto a material — applies the ramp and assigns it to the correct slot in one drop.
Scene view shortcuts
- Hold Alt + scroll-wheel on a selected mesh — preview Genesis emission intensity live.
- Press G with a Genesis-material object selected — open the material in the inspector and focus the most recently edited foldout.
Tips & gotchas
- Shortcuts can be reassigned via Unity’s Shortcut Manager. Search for “Genesis” to find every binding — useful if a key collides with another package.
- The F2 rename prompt is opt-in via the Shader Tools window settings. Disable it if you are sure scene references are clean.
- Shift-multi-select edits respect Undo — one undo restores every material.
Bind Alt + 1 / 2 / 3 to switch the Genesis Rendering Mode (Lit / Unlit / Toon) on the active material. A couple minutes of setup saves a lot of clicks.
Related
Last updated on