Ramp Creator
The Ramp Creator is a gradient editor that exports a 1D Texture2D with the correct sampling, filtering, and color space for Genesis. The same tool produces cel-shading ramps, iridescence ramps, stylized-fog gradients, and depth-color ramps — set the use case in the dropdown and the export defaults adjust.
When to use it
- Cel shading (Ramp mode) — author the lighting curve directly instead of relying on Single or Stepped.
- Iridescence — produce the rainbow shift sampled by view angle.
- Stylized Fog — color the fog from ground to horizon.
- Depth Coloring — gradient through near-to-far depth.
Opening the tool
Window → Genesis → Ramp Creator. You can also click the author button next to any ramp slot in the Genesis inspector — the Ramp Creator opens with the slot pre-bound.
Workflow
- Pick a target use case — Cel, Iridescence, Fog, or Depth. The export resolution, filtering, and color space adjust automatically.
- Add color stops along the gradient bar. Drag to move; right-click to set the precise position and color. Holding
Altadds a smooth tangent transition. - Pick a curve for each segment — linear, smoothstep, or eased.
- Export. A
Texture2Dis written to the chosen path with import settings already correct (clamp wrap, bilinear filter, no mipmaps, linear color space for cel). - (Optional) Save the ramp as a
.genramppreset — a JSON sidecar that can be re-opened, tweaked, and re-exported later.
Settings
Tips & gotchas
- Disable mipmaps and set wrap to Clamp. Unity’s default Texture2D import does neither; the Ramp Creator handles it, but manual ramp textures often forget.
- For a Stepped feel with a ramp, drop color stops at sharp thresholds and pick Point filtering. The result matches Stepped but with arbitrary band positions.
- Iridescence ramps should be sRGB so the rainbow reads naturally; cel ramps must be linear to avoid double gamma.
Ramps export under 4 KB. They are the cheapest art knob in the Genesis pipeline — use them liberally.
Related
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